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Megamagic: Wizards Of The Neon Age Torrent Download [Keygen]





















































About This Game Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game filled with pop culture references and magnified by the incredible music by Mitch Murder, composer of Kung Fury and Hotline Miami 2 soundtracks. Megamagic features a deep combat system that put five different schools of magic at your command, challenging you to unveil the secrets hidden in monster-infested wastelands, neon-bathed cities and shady dungeons alike. Learn new spells and summon the creatures you have beaten, leading a powerful army of grims on your own style. You will need to rely on your ever-growing grimoire, developing your own playstyle as you become the greatest wizard in the world... and the last hope to discover what the sacred institution of the Order is hiding behind their unsullied facade.FeaturesAction RPG meets Real Time Strategy in a totally new way. Explore an open world and venture into the depths of perilous dungeons. Master 5 different magical alignments: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy and Necromancy. Research and craft 20 spells + 16 grims, each with their own passive and active unique skills. Beat 9 hair-raising bosses.Local multiplayer co-op mode: have up to 4 player companions controlling your grims in battle!Original soundtrack by 80's synth-surfer Mitch Murder. 6d5b4406ea Title: Megamagic: Wizards of the Neon AgeGenre: Action, Adventure, Indie, RPG, StrategyDeveloper:BeautiFun GamesPublisher:BeautiFun GamesRelease Date: 20 Apr, 2016 Megamagic: Wizards Of The Neon Age Torrent Download [Keygen] Man, I wanted to like this game. It looks really cool, and the prologue was real fun. But the tutorials were so boring. The load times were awful. There was constant dialogue and "cutscenes" that would take away your control while it slowly pans the camera over, then slowly gives you the dialogue, then the other character slowly walks away. The early level combat was uninteresting as my main attack did very little damage, and I'm stuck watching this giant rat thing slowly chew on a guy who is constantly shooting me with his gun.PROS:+Funky background music+Possibly cool high-level combat(?)+It's almost as 80's as Blood DragonCONS:-Load times-Slow cutscenes-Almost not playing the game at the start-Early combat uninteresting-Boring tutorial-\u2665\u2665\u2665\u2665\u2665\u2665\u2665t "don't get hit" tutorialAgain, I really wanted to like this game, but it makes a really poor first impression.. Just finished this game, it was pretty fun? Really, really enjoyed the art, and the story line was good, the dialogue was all really funny at times. It had a really cool game design where as you progress, you learn new spells and some other spells become obsolete, so you're kind of always changing exactly how you play the game. (I noticed some people mentioned this as a bad thing in their reviews, I guess it's just personal preference but I really liked it). Overall, I did like the game, there were definitely a few things that let it down though. There were a few bugs, with really crazy spawn rates in some areas, enemies not attacking, the AI of the grims was a bit out of whack sometimes, and sometimes if you haven't added a certain spell before a fight, it can make the boss almost impossible to beat (e.g. Hogan & the last boss. I spent like 20 minutes trying to beat Hogan and getting him barely down to half health) so you might have to reload the game from an earlier point and then do some things all over again. The game also crashed my laptop when I first tried to load it (not sure what that was about). Also, major spoiler, but i was confused why Fum sacrificed himself to bring back Deimon, when he could have at least sacrificed himself to bring back... everyone that Merklyn had killed? If the magic was supposed to be that strong? Or at least the uncle guy from the beginning too. Something like that. Just thought it was a little weird, not exactly where I would have gone with the plot BUT, overall, cool game! :^) Definitely would play a sequel if they make one (hoping they do). It's with a heavy heart that I cannot ultimately recommend this game. It's got a good concept backed by good music and pretty decent artwork, and the basics of the action combat are kind of neat, too. But only the basics.Things go a bit south when you have to switch spells, which with these keyboard\/mouse controls are done with the same hand as your movement. I can't tell you how many times I accidentally selected the wrong spell because I couldn't stop moving(or enemies would swarm me) while I did it. And that's before adding summons to the mix, which require you to control even more things at once. I only have two hands, and controlling my pets while casting the right spells, all while moving - because you really can't afford to stop moving in combat - is just not happening. At least, not happening very well.On top of that, regular spells are weak. The game is set up so that you really have to rely on your summoned creatures - which, again, are hard to control - if only to keep enemies from swarming you as you wait for your mana to recharge. You have an attack that'll recharge some mana for you, but it requires you to get dangerously close to the enemies you should be avoiding at all costs. This makes combat drag on a bit since enemies won't go down fast.Then there's the weird spawning system. The points are pretty close together, and the same group can and will spawn multiple times without you even having to leave the area. This makes thorough exploration of any area more of a chore than it should be. I got to a point where my spells were weak, enemies were strong, and my summons were taking a huge beating from a single group. Accidentally triggering an additional group while running was a death sentence. Not fun.I want to like it. I really do. But the controls are too awkward, with too much to keep up with in the midst of an active battle situation when you only have two hands. And the encounter balance is very much not in your favor. It honestly just ended up being an exercise in frustration.. Controls are horrible, and coop is a joke. You can't rebind keys. Gamepads don't work (xbox 360 controlers). Game forces you to use pets while making them imposible to manage with bad controls.. It's a shame when a game comes out that's 100% your aesthetic but does everything wrong. First off, you can't customize your controls. Yeah, that may or may not be a dealbreaker from some but it's just the tip of the iceburg when you get deeper into the game. You start off with a few spells and quickly realize how underpowered you are after the first two or three real fights. You might start thinking "Okay, so I'll get stronger after I level up or get some more spells, right?" Joke's on you. The game gets significantly harder with artificial difficulty and you get stuck running from overpowered and overly aggresive enemies that could really use some hit stun at the very least. All the while, the real enemy is the controls.If you somehow manage to soldier on, you get treated to a very specific stretch of battles that completely test your nerves and sanity. These fights would probably be easier if you could remap your keys... but nope, you got to play the way the developers wanted. Or until they honor their "promise" of adding customization. But it's been over a year. I used to check every once in a while to see if they delivered. Going on over a year, it's pretty obvious this game has all been abandoned. Lesson learned, Beutifun will never get another dollar from me.. The presentation isn't amazing, and it definitely isn't enough to save the game from its huge gameplay flaws.You deal so little damage with your basic attack that you run out of mana trying to kill anything. Then, you have to wait for your horrible mana regen to kick in. You spend a disproportionate amount of time waiting for your mana regen as you watch your summons slowly auto attack enemies to death. Its a shame that casting spells in a game about casting spells is so incredibly weak.

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