About This Game Tondbert, loyal Guard to the Castle of Wrinklewood, is having a rough day. A little too much ale at the local pub, a lapse in judgement, and the next thing you know a hooded figure has slipped into the kingdom and kidnapped the princess -- an event that will have consequences well into the future. A thousand years later, in a small orbital station, Agent Starborn is a member of a resistance group embarking on a last ditch effort to overthrow evil and take back the Earth -- a quest rooted in the depths of history. Discover how these two playable characters' fates are intertwined and you might just save humanity in the process.Features:A full stand-alone game spanning across two drastically different time zones – Past or future, choose your actions wisely. This is not a tale for the faint of heart.Full voice acting - Over 6000 lines of fully voiced dialogue.Hundreds of detailed animations – Be it the flicker of candlelight, leaves blowing in the wind or the jaws of a giant Wrinkleworm you can be sure those pixels will be pulling their weight.Bespoke music and sound – Guard Duty features over 30 unique musical compositions with hundreds of sound effects created in-house specifically for this project.Available on Windows, Mac and Linux.Integrated 'to-do list' keeps track of current goals and objectives – Never lose sight of your goal, Guard Duty features a familiar RPG styled quest tracking system.Hand crafted pixel art – True to the era, Guard Duty is created in a juicy 320x240 resolution and styled like a real 90's point and click.Streamlined inventory and puzzle design – The feel of a classic, without all the faff. Puzzles are logical with an intuitive interface, Guard Duty features a modern mentality to game design whilst retaining a classic aesthetic. 6d5b4406ea Title: Guard DutyGenre: Adventure, IndieDeveloper:Sick Chicken StudiosPublisher:Digital TribeRelease Date: 2 May, 2019 Guard Duty Full Crack [Patch] I *strongly* recommend this game. While it's short (took me about 4 hours to complete), the art style and story are top notch. I love the little nods to previous adventure games (e.g. the fight against a certain tropical sherrif? - amazing), and I love the, for lack of a better word, positivity that permeates throughout the characters and story.Great game at great value!. I'm not good at writing reviews but I really felt like I should.Loved every second of it, the pricing for me was just right. It's exactly what I was hoping for, and more.If you're a fan of classic point and click adventure games... don't miss out, give it a try.Things you ought to know:- A bit short , but pacing feels fine- It's 4:3- It's not necessarily hard to complete- It's fun!. just finished the game! lovely story. thank you!. AWESOME!I was looking forward to this one, as I love old school adventure games - and this one was super special and well worth it in every way!It has a slight feel of the old kings-quest series initially but quickly turns into something else entirely - the puzzles were not too difficult nor too easy, with just enough to challenge and keep the pace fast with a load of humor thrown in.The interface was easy and intuitive it doesn't slow you down or frustrate you.LOVED IT! Would love to see more Nathan!. The adventure game genre seems a little oversaturated with somber detective stories. As much as I enjoy those, I love nothing more than some good laughs, some vibrant colors - and I'm a sucker for cartoons! Guard Duty fills that void on all counts.It harkens back to gems of lo-res point&click comedy such as Simon the Sorcerer or Discworld. It's got that lively, colorful, cartoony art and animation that's just joy to these tired eyes. It's crisp & elegant, with a well-chosen palette. Story-wise it might also remind you of the classic Discworld - as you assume the role of a member of the town guard. There's magic, orcs and monsters, too! And time travel! If you enjoyed Sir Terry's imaginative worlds (both the fantastic and the earlier sci-fi) & his sharp wit, you'll be right at home - like in the novels, the main goal is simple: "Save the princess. Save the world", but what elevates it is the characters, the interactions, and the humor. There's some genuinely endearing slapstick, a few nods to the genre classics (concentrated in one spot mostly), but my favorite was the multi-layered bits, saturated with meta relating to modern culture, and even gaming. On the flipside - the game gets significantly darker when the main antagonist surfaces. Tondbert only gets glimpses of this dark side - but then, in the last act, we are transported into a bleak neon-lit future. Think Blade Runner or Terminator. It still manages to throw in a few jokes, and there's your token geeky hacker girl to lighten up the mood - but other than that, it's pretty straightforward sci-fi\/cyberpunk. This bit feels shorter - with not much world to explore - but it makes sense. For one, given the situation, the world of the future wouldn't be very lively & interesting to just roam around. Two: there's been enough build-up, time for some decissive action!At the gameplay level it's a classic point&click: you go around talking to people, looking at things, picking up objects & using them on other objects. You also have handy notes to remind you what your current goal is - which then gets checked off once it's completed. Very handy! The puzzles are on the simple side: if the solution isn't immediately obvious after just looking around briefly, just ask around and someone will guide you. While most will pose a fair challenge to a lazy gamer after a hard day's work (that's me!), some did feel a bit too short, as if a few steps had been eliminated for the players convenience. Whether that's good or bad will be up to your personal preferences. I for one detest certain logical puzzles that simply "have to" be in an adventure games. "Find randomly strewn cogs, then fix clockwork mechanism" or "Fix the light in a dark room". I did expect more challenge in several places - especially in the latter part - but that's the pessimist\/masochist in me. In the end I thought: "Oh, so I don't need to [insert random tech maintenance chore]? Woohoo!". The few logical puzzles that are there are engaging and fun - enough to kick your brain into higher gear but juuuust enough not to annoy the heck out of you.The game is a full talkie - and again, it's got that nice cartoony flair. Tondbert's temporary speech impediment is my favorite - it's perfectly executed and adds an extra layer of humor to the dialogue. I also absolutely loved all the natural, genuine accents!Music is, likewise, pure pleasure to the ears. The soundtrack offers a wide variety of medieval tunes - from idyllic, pastoral, to ones more urgent. Some of it reminds me of my absolute favorite: the Little Big Adventure 1 & 2 score by Phil Vachey. The cyberpunk chapter, in turn, has some dark electronica, a bit of high-tempo synthwave, and some cold, creepy, minimalistic tonalities - punctuating the most tense part of the game. But beyond that there's place for musical surprises - such as a jazzy, hard-boiled noir theme in the tavern. I got the soundtrack DLC & it's on high rotation on my stereo now!In summary:Guard Duty was a fun, engaging, histerically funny game - but not without depth. The dialogues and stories build this world and bring it to life just as much as the images and the sounds do - with engaging exposition and tidbits of humor. The art, animation, music and voice acting were all genuinely and sincerely everything this old point&click gamer, music fanatic & linguist could want. The puzzles were on the easy side, perhaps too simple at times - you decide whether that's a pro or a con to you. The adventure was engaging nonetheless, keeping the story going organically.. What a cute adventure i loved it and very ncie retro graphic hehe took me around 4 hours so not too short!. TL;DR This is easily one of the best Point and Click adventures to come out in this decade. If you like LucasArts point and click adventures, you need to play this.Even though it is completely missing the verb system, something I often miss in other new games, I have not missed it here. I really like how the developer has done this in 4:3 and actual Large Pixel Resolution\u2122, staying true to the classics. Speaking of those, there's quite a lot of nods and references "hidden" in the game. I would never have expected such a stunning voice cast in a game this cheap. The mix between Iron Age and 2074 is just right. It took me about 4 hours to get through it.I hope the developer will do another one. It will be worth the wait.. A charming game built with a lot of love, Guard Duty manages to be like a happy-go-lucky fairy-tale that knows when to take itself seriously, and when not to, which is an exceedingly difficult thing to do for a game as bright and charming as it is!The humor in this game made me laugh a TON, and I really love how the last section of the game really delivers on what's at stake by contrasting just how much charm is lost in the conflict of the story while still maintaining a great tongue-in-cheek delivery.I also found myself just falling head over heels for so many characters - there are some serious great character designs and the game does a fantastic job of really making them come to life and feel like people you should care about. I particularly love the forest troll!It's a fabulous game, if short, and absolutely worth spending the time and money to play it through to the end!. As a fan of the old style point and click adventure games, I really enjoyed this one. The graphics are nostalgically good and the voice acting pretty good too. It reminds me very much of Simon the Sorcerer in style and humour.The story is great and while the game doesn't seem that long (I finished in 3.2 hours) the length does seem right for the story that's told, if that makes sense. There's no unnecessary wandering around, everything is straight to the point and keeps the story flowing which keeps it interesting. I have played a lot of these types of games and a lot of them have left me bored halfway through. Guard Duty keeps you interested and entertained all the way through.The puzzles could have been a little bit harder - I didn't really find myself stuck at any point. Mostly the solutions were pretty obvious I felt.All in all, I would recommend getting this game and supporting a clearly very talented developer who I hope will go on to make bigger and better adventure games in the future.
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