About This Game Alien Breed™ 3: Descent is the final explosive chapter in the Alien Breed™ series, and is a science fiction arcade-shooter with an epic story, swarms of highly intelligent alien enemies, high-impact weapons and stunning environments, developed using Epic Games' Unreal® Engine 3. Descend into hell and once again take control of the hero, Conrad, the ship’s Chief Engineer, in his last stand against the savage alien horde. While the doomed vessel, the Leopold, and the alien space craft plunge deeper into the planet’s atmosphere, with an icy ocean promising a watery grave, you have just hours to defy a grisly death and survive the alien onslaught for the final time. As you struggle deeper into the sinking alien ship, through the freezing waters flooding every corridor, the horrifying truth surrounding the existence of the Breed is finally uncovered… In addition to the thrilling conclusion to the single-player campaign and the relentless and competitive “Survivor” modes, the game offers action-packed, two-player online co-operative battle modes.Key FeaturesAlien Breed™ 3: Descent - The stunning final chapter in the Alien Breed™ trilogy - an action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation. The final descent into hell! NEW - Set pieces – battle the breed through flooded levels and hull walk sections. NEW – Third-person action - take control of the hero, Conrad, in the new action-packed, third-person, sections. NEW – Fight the last stand armed with powerful new weaponry: The Project X is a ‘BFG’ that vaporizes everything it comes into contact with. The Electro-Link gun fires bolts of electricity and also sends chain lightning to damage nearby enemies. NEW – Survive new alien enemies – the ‘Electro-shocker’ and dramatic encounters with the final horrifying bosses. Epic single-player Story mode – The final chapter in the single-player campaign mode that concludes the thrilling narrative of the game through huge and challenging environments, including the new research lab level. Single-player Survivor mode – Resist endless waves of intense alien horde attacks in specifically designed arena environments. Single-player Free-play mode – A single-player challenge mode – beat your high score on a previously completed campaign mission. Two-player Co-operative play mode – Work together to defeat the alien horde across three specially customised assault maps for two players online. Two-player Co-operative Survivor mode – Join forces online and try to survive three specifically designed arena environments. Get competitive and challenge others online to beat your survivor abilities on the extensive Leader-boards. Additional Online features – Quick Match/Create Game/Friends Lists/Voice Chat/Leader-boards/Steam Achievements/Co-operative Achievements. Upgrades shop – Search fallen comrades and lockers to accumulate cash, and then tactically spend it on weapons/kit upgrades in the in-game shop. Playable demo/trial – A purpose-designed, action-packed free sample section of Alien Breed™ 3: Descent, called ‘The Prologue’, which also features a time-limited Survivor mode map. 7aa9394dea Title: Alien Breed 3: DescentGenre: ActionDeveloper:Team17 Digital LtdPublisher:Team17 Digital LtdRelease Date: 17 Nov, 2010 Alien Breed 3: Descent Ativador Download [Crack Serial Key download alien breed 3 descent full version for free pc. alien breed 3 descent xbox 360. alien breed 3 descent gameplay. download alien breed 3 descent full version for free pc. alien breed 3 descent requisitos. alien breed 3 descent pc. alien breed 3 descent coop. alien breed 3 descent ps3. alien breed 3 descent achievement guide. alien breed 3 descent achievement guide. alien breed 3 descent xbox 360. alien breed 3 descent walkthrough. alien breed 3 descent pc download. alien breed 3 descent (2010). alien breed 3 descent gameplay. alien breed 3 descent trophy guide. alien breed 3 descent demo. alien breed 3 descent pc download. alien breed 3 descent ign. alien breed 3 descent download. alien breed 3 descent (2010). alien breed 3 descent trophy guide. alien breed 3 descent review. alien breed 3 descent demo. alien breed 3 descent trainer. alien breed 3 descent iso. alien breed 3 descent ign. alien breed 3 descent. alien breed 3 descent download. alien breed 3 descent 2010 pc game free download. alien breed 3 descent. alien breed 3 descent trainer. alien breed 3 descent review. alien breed 3 descent iso. alien breed 3 descent coop. alien breed 3 descent ps3. alien breed 3 descent walkthrough. alien breed 3 descent 2010 pc game free download. alien breed 3 descent requisitos. alien breed 3 descent pc The Alien Breed Trilogy is a less than decent twin stick shooter with a sufficiently mysterious narrative that actually kept me going to the end (of all three). However, every time I find myself enjoying the game, its short comings slap me to my senses and prevent me from ever getting immersed. This has been an exercise in identifying poor user experience and player discomfort. I cannot recommend this game when there are twin-stick shooters out there, like Shadowgrounds, that I've enjoyed with a lot less effort to stay engaged.What I liked:-------------+ Visuals are decent, and do a sufficient job at making things look credible. I found the voice acting to be above what I expected.+ Good variety of aliens.+ The length of the game is ok for its price.What I disliked:---------------- The controls and camera were highly uncomfortable to use. Your hero aims where your mouse is, which is what you'd expect from a twin-stick shooter. The problem is with the camera. There's a tilt just enough to create a parallex error, which makes it really uncomfortable to aim and shoot, especially when you need to do it quickly before getting swarmed at times.I highly recommend you enable FPS mouse aim in this file:Steam\\steamapps\\common\\Alien Breed 3 Descent\\AlienBreed3DescentGame\\Config\\DefaultInput.iniChange bUsingFPSMouseAim to TRUE.This will make Alien Breed feel like Shadowgrounds in terms of camera and controls. You always aim north of your screen, with the mouse rotating your guy. This elimates the parallex error. The problem is, there are specific parts of the game (in all three episodes) that lock the camera and revert the controls back to the original feel. At times, this is fine. At other times, like at specific boss fights, if you have the FPS mouse aim set to TRUE, you're unable to aim, and have to revert the controls to fight properly.What I also found uncomfortable was the way you use items like grenades or health packs. No quick bar here - you have to tap buttons to browse through your item list, and hold the "use" button (to various durations depending on item) to actually use them. They were clearly not designed to be used on short notice, but I've found myself frequently needing to do so. Most of the time, it was either the flashbang to stun the horde mauling you to death, or a medkit to survive long enough to fight back. Because of the cumblesome way to use these items, I could only use one of them in a hurry, never both.Speaking of grenades, the frag grenade also weren't designed to be used as a reaction to an incoming horde. You have to charge up the "toss meter" to throw them far enough to avoid killing yourself, but the meter charges up so slowly that by the time it's tossed out, the horde would be in your face. This usually causes the grenade to blow up on impact, which kills the aliens nice, but would also seriously hurt if not kill you.- No unlimited\/quick save. You can only save the game at specific in-game consoles that your hero comes across on the levels. At times, the frequency is fine, at other times, it's rubbish. It's possible to go on for what seem like 30 minutes of game play without encountering one of these consoles. I've once the game crash after a boss fight, only to reload back to a save console a short distance before encountering the boss in the first place.- Lack of hit\/kill confirmation audio\/visual feedback. Shooting the aliens feel weightless and floaty because there's little\/no audio indicating hits\/kills, just green blood particles and the alien flipping over to die. This makes the gun mechanics feel unrewarding and unsatisfying. The only satisfying weapon is the shotgun, because a lot of stuff die to it in one hit, effectively making the firing sound fx feel like the hit\/kill sfx.- No stamina indicator for sprinting. There are boss fights where you have to manage your sprints, so the lack of a stamina bar makes it annoying to know when you will be forced to stop sprinting, or when you can sprint again.- Uncomfortable\/tedious level design. You are made to backtrack quite a bit to flip switches in sequence so that you can eventually proceed. I found it hard to get immersed in the narrative significance (or lack thereof) of these switches, so it got repetitive quickly for me. To add to the discomfort, your hero sometimes gets caught in the level's props that looked passable, forcing you to back off a bit to walk around them. This can either harmlessly break the flow, or cause you to get swarmed and die. There's also one level with overlaying bars at the top which blocked the camera's view of your hero, which can also be annoying or fatal, depending on the situation.- Unclear weapon effectiveness. You can upgrade your weapon's damage\/reload\/fire rate. I've only ever found it worth upgrading the damage since ammo\/credits are precious. The problem is, it's unclear how effective the upgrade weapon actually is. The upgrades are described qualitatively instead of hard numbers, so you don't really know how much damage you're dealing. At times, the same alien dies noticable quicker, other times, they can withstand a longer barrage. It may be due to the range drop off, but it feels random and frustrating, because the inconsistency prevents mastery of how many rounds\/long to shoot for each kill. Also, despite the impressive visual fx of the "later game" weapons, their damage output appears disappointing when used on bosses. The shotgun at close range was the best for me almost all the time. Maybe this was by design, but the ammo was so precious on those weapons that I never felt it worthwhile to use them on mobs.. Best of the seires.I have already reviewed the secound game in the series, and the games are very simelar, but I will still say what this game did, that made it my favorite of the three.It`s still a run and gun game, with a overhead view, and it still tryes to be scary but fails.It would be better if you read my Alien Breed: Assult review becosue I will not go into that much detail in this one, since the games are that simelar.Well this is when the game ends, and what an ending! The game picks up from the last, and we know that the ship have taken over the mind of MIA. This is the game with the most highlights and the most bosses. The good thing about the bosees, is that they all are enjoyable and are at times difficult.This puts a new perspective on the game, since the other games in the series, did not had as many memerable moments as this. The game puts our main charecter through hell, and it really makes you tence to kill the last boss, which has a huge twist at the end. And the ending is really really good.The weapons in this game are really awesome towards the end, and it only makes the feeling of blasting aliens even more satisfying. This game get`s a thumps up, becouse I think the whole sereis has been enjoyable, and this ending, made all the games worth it. 5.2 out of 10. Just looking at the main menu was giving me a headache.. Tighter, more focused levels compared to the first two games.Still a bit of a slog with back-tracking, but they've reigned in the number and distance of these objectives.Flows better, but ultimately is short and shallow.. The Alien Breed Trilogy is a less than decent twin stick shooter with a sufficiently mysterious narrative that actually kept me going to the end (of all three). However, every time I find myself enjoying the game, its short comings slap me to my senses and prevent me from ever getting immersed. This has been an exercise in identifying poor user experience and player discomfort. I cannot recommend this game when there are twin-stick shooters out there, like Shadowgrounds, that I've enjoyed with a lot less effort to stay engaged.What I liked:-------------+ Visuals are decent, and do a sufficient job at making things look credible. I found the voice acting to be above what I expected.+ Good variety of aliens.+ The length of the game is ok for its price.What I disliked:---------------- The controls and camera were highly uncomfortable to use. Your hero aims where your mouse is, which is what you'd expect from a twin-stick shooter. The problem is with the camera. There's a tilt just enough to create a parallex error, which makes it really uncomfortable to aim and shoot, especially when you need to do it quickly before getting swarmed at times.I highly recommend you enable FPS mouse aim in this file:Steam\\steamapps\\common\\Alien Breed 3 Descent\\AlienBreed3DescentGame\\Config\\DefaultInput.iniChange bUsingFPSMouseAim to TRUE.This will make Alien Breed feel like Shadowgrounds in terms of camera and controls. You always aim north of your screen, with the mouse rotating your guy. This elimates the parallex error. The problem is, there are specific parts of the game (in all three episodes) that lock the camera and revert the controls back to the original feel. At times, this is fine. At other times, like at specific boss fights, if you have the FPS mouse aim set to TRUE, you're unable to aim, and have to revert the controls to fight properly.What I also found uncomfortable was the way you use items like grenades or health packs. No quick bar here - you have to tap buttons to browse through your item list, and hold the "use" button (to various durations depending on item) to actually use them. They were clearly not designed to be used on short notice, but I've found myself frequently needing to do so. Most of the time, it was either the flashbang to stun the horde mauling you to death, or a medkit to survive long enough to fight back. Because of the cumblesome way to use these items, I could only use one of them in a hurry, never both.Speaking of grenades, the frag grenade also weren't designed to be used as a reaction to an incoming horde. You have to charge up the "toss meter" to throw them far enough to avoid killing yourself, but the meter charges up so slowly that by the time it's tossed out, the horde would be in your face. This usually causes the grenade to blow up on impact, which kills the aliens nice, but would also seriously hurt if not kill you.- No unlimited\/quick save. You can only save the game at specific in-game consoles that your hero comes across on the levels. At times, the frequency is fine, at other times, it's rubbish. It's possible to go on for what seem like 30 minutes of game play without encountering one of these consoles. I've once the game crash after a boss fight, only to reload back to a save console a short distance before encountering the boss in the first place.- Lack of hit\/kill confirmation audio\/visual feedback. Shooting the aliens feel weightless and floaty because there's little\/no audio indicating hits\/kills, just green blood particles and the alien flipping over to die. This makes the gun mechanics feel unrewarding and unsatisfying. The only satisfying weapon is the shotgun, because a lot of stuff die to it in one hit, effectively making the firing sound fx feel like the hit\/kill sfx.- No stamina indicator for sprinting. There are boss fights where you have to manage your sprints, so the lack of a stamina bar makes it annoying to know when you will be forced to stop sprinting, or when you can sprint again.- Uncomfortable\/tedious level design. You are made to backtrack quite a bit to flip switches in sequence so that you can eventually proceed. I found it hard to get immersed in the narrative significance (or lack thereof) of these switches, so it got repetitive quickly for me. To add to the discomfort, your hero sometimes gets caught in the level's props that looked passable, forcing you to back off a bit to walk around them. This can either harmlessly break the flow, or cause you to get swarmed and die. There's also one level with overlaying bars at the top which blocked the camera's view of your hero, which can also be annoying or fatal, depending on the situation.- Unclear weapon effectiveness. You can upgrade your weapon's damage\/reload\/fire rate. I've only ever found it worth upgrading the damage since ammo\/credits are precious. The problem is, it's unclear how effective the upgrade weapon actually is. The upgrades are described qualitatively instead of hard numbers, so you don't really know how much damage you're dealing. At times, the same alien dies noticable quicker, other times, they can withstand a longer barrage. It may be due to the range drop off, but it feels random and frustrating, because the inconsistency prevents mastery of how many rounds\/long to shoot for each kill. Also, despite the impressive visual fx of the "later game" weapons, their damage output appears disappointing when used on bosses. The shotgun at close range was the best for me almost all the time. Maybe this was by design, but the ammo was so precious on those weapons that I never felt it worthwhile to use them on mobs.. The third and conclusive part. The final of a trilogy, based on the universe of Aliens.7\/10. I think these games have actually gotten worse over the course of the series. To start with, this is Alien Breed 3. THREE. It's the THIRD game in the series, yet it uses the exact same engine as the first, as well as the exact same textures, exact same enemies (with a few additions), exact same guns (with 1 addition), exact same sounds, exact same level design, exact same atmosphere, exact same controls and gameplay mechanics, and exact same fetch quests. While the first one was mediocre, it's inexcusable that they didn't attempt to make ANY minor improvements by the third freakin' game. The entirety of this game is fetch quests. Run here, activate door terminal, but oops power is out, run to power terminal, but oops there's flooding, run to flood control terminal, but oops it's blocked by fire, run to fire terminal, but oops it's blocked by debris. Run and find demolition charges, run back and blow up debris, run back and activate fire terminal, run back and activate flood control terminal, run back and activate power terminal, and finally run back and activate door terminal, all while fighting off tiny clusters of ridiculously weak enemies who serve only to nip at your heels while you try to complete objectives.It is utterly ridiculous, entirely tedious, and completely predictable. Monsters pop out of the floor when you activate a terminal, search a container, or pick up an item (all which require you hold down a button for several seconds), but generally just one or two enemies appear at a time, which does not do anything other than require you to stop searching, kill them, and start searching again. Often multiple times.Monsters are insanely weak, and do not pose anything remotely resembling a challenge. You can complete literally the entire game other than boss fights with the ultra-accurate pistol, which naturally has unlimited ammo. The only time that there is even a hint of a challenge is when the game throws 30 enemies at you at a time from 3 different directions, but even then, it's not challenging so much as annoying. There is literally not a single enemy in the game that you can't kill with the pistol before they get to you, and that is just sad. Is the whole point of the enemies to make it take longer to get to the next boss battle or something?Speaking of boss battles (and slight spoiler here), you are required to "kill" the alien queen 7 times. SEVEN. Kill her once, then cutscene, then kill her again, then she escapes. Then on a later level, kill her once, then cutscene, then regular gameplay, then she returns so kill her again, then cutscene, then more regular gameplay, then she returns AGAIN so kill her again, then cutscene. Then on a LATER level, kill her, then cutscene, then kill her AGAIN, and she finally stays dead. If I hadn't been so annoyed, I would have laughed at the ridiculousness. Oh don't worry though, she's never a challenge. Ever. Voice acting is cheesy as ever, which isn't a big deal, but the stupid disembodied cackling from the main antagonist gets INSANELY annoying, and goes on the entire game.To be fair, I did actually manage to make it through this game (unlike the first 2), but that's only because I thought I should beat at least one in the trilogy. Now I wish I had powered through the first one, and never touched 2 or 3. I REALLY wish I'd never bought them in the first place, but whatever.I do not recommend these to anyone. While I understand others may not hate this game as much as I do, the fact is that there are thousands of better games out there far more deserving of your time and money. Some of those better games (ahemALIENSWARMahem) don't even require money.. 80% less explosions and the game would be okay. Utterly boring isometric shooter with no personality. Why are there 3 versions of basically the same game? Not worth a dollar.. This game tries to be a bit twin stick shooter and a bit survival horror with a bit of plot thrown in. It's♥♥♥♥♥♥
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